LoCo Day 30

Today I added support for command-line options when starting the web server. Specifically, it’s now possible to specify which port the server will listen on, and the hostname that will be used when showing type-safe URLs. Previously, both of these were hard-coded in such a way that made it difficult to use the server on anything but localhost. I also increased the server-side timeout, so that I can go increase the long-poll duration.

Now that November’s over, I haven’t decided whether I’ll keep posting daily updates about progress on the game. I would like to keep working on it and get it to the point where I can actually put it on the Internet — though I did succeed in my goal of having a playable game by the end of the month, there’s a lot of polishing that needs to be done, to say nothing of the important-but-nonessential functionality I skipped over to focus on the core gameplay. I have no idea how long it’ll take me to get all that done, though.

3 Responses

  1. hey paul.

    i don’t have your email. will you be in st. louis for the holidays?

  2. Hi,

    I subscribe to your blog’s rss feed and I enjoyed following your progress this month.

    I think I read most of the posts, but I may have missed a day or two. Could you describe the game you were able to create in a month? Could you post a screenshot?

    Anyway, take care.

  3. I’m planning on figuring out how to post a video of the game being played, since screenshots would be pretty boring, especially considering the caliber of graphics.

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