LoCo Day 19

More work on the actual game part of the game. Actually, most of that work was on coming up with good QuickCheck tests to check the yet-to-be-written implementations of the functions that process player input and step the state of the game through time. The fact that most of the game operations live in the STM monad complicates things a little, but I’ve (mostly) gotten the hang of writing monadic QuickCheck properties.

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