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	<title>Comments on: Happstack and Streaming: Part 5: Modifying Happstack</title>
	<atom:link href="http://www.kuliniewicz.org/blog/archives/2010/01/29/happstack-and-streaming-part-5-modifying-happstack/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kuliniewicz.org/blog/archives/2010/01/29/happstack-and-streaming-part-5-modifying-happstack/</link>
	<description>After all, it could only cost you your life, and you got that for free.</description>
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		<title>By: Paul Kuliniewicz</title>
		<link>http://www.kuliniewicz.org/blog/archives/2010/01/29/happstack-and-streaming-part-5-modifying-happstack/comment-page-1/#comment-3095</link>
		<dc:creator>Paul Kuliniewicz</dc:creator>
		<pubDate>Fri, 29 Jan 2010 21:29:08 +0000</pubDate>
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		<description>You&#039;d need to use whatever the underlying emulator uses to represent input.  In FCEU&#039;s case, it was an 8-bit value per controller, each bit mapped to one button.</description>
		<content:encoded><![CDATA[<p>You&#8217;d need to use whatever the underlying emulator uses to represent input.  In FCEU&#8217;s case, it was an 8-bit value per controller, each bit mapped to one button.</p>
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		<title>By: Rooski</title>
		<link>http://www.kuliniewicz.org/blog/archives/2010/01/29/happstack-and-streaming-part-5-modifying-happstack/comment-page-1/#comment-3094</link>
		<dc:creator>Rooski</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.kuliniewicz.org/blog/?p=1745#comment-3094</guid>
		<description>i had a question about how your wallace program , about how you encoded what keystrokes to send, im making a similar program (but with snes) and im having trouble figuring how i would encode what keys to send(was thinking of just rand generating a 0-9 bit code and each num corresponds to a certain key and just put a slight delay before each key is pressed) so how did you do it?</description>
		<content:encoded><![CDATA[<p>i had a question about how your wallace program , about how you encoded what keystrokes to send, im making a similar program (but with snes) and im having trouble figuring how i would encode what keys to send(was thinking of just rand generating a 0-9 bit code and each num corresponds to a certain key and just put a slight delay before each key is pressed) so how did you do it?</p>
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