Comments on: Happstack and Streaming: Part 5: Modifying Happstack http://www.kuliniewicz.org/blog/archives/2010/01/29/happstack-and-streaming-part-5-modifying-happstack/ After all, it could only cost you your life, and you got that for free. Mon, 28 Jan 2013 23:45:58 +0000 hourly 1 http://wordpress.org/?v=3.8.5 By: Paul Kuliniewicz http://www.kuliniewicz.org/blog/archives/2010/01/29/happstack-and-streaming-part-5-modifying-happstack/comment-page-1/#comment-3095 Fri, 29 Jan 2010 21:29:08 +0000 http://www.kuliniewicz.org/blog/?p=1745#comment-3095 You’d need to use whatever the underlying emulator uses to represent input. In FCEU’s case, it was an 8-bit value per controller, each bit mapped to one button.

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By: Rooski http://www.kuliniewicz.org/blog/archives/2010/01/29/happstack-and-streaming-part-5-modifying-happstack/comment-page-1/#comment-3094 Fri, 29 Jan 2010 17:42:44 +0000 http://www.kuliniewicz.org/blog/?p=1745#comment-3094 i had a question about how your wallace program , about how you encoded what keystrokes to send, im making a similar program (but with snes) and im having trouble figuring how i would encode what keys to send(was thinking of just rand generating a 0-9 bit code and each num corresponds to a certain key and just put a slight delay before each key is pressed) so how did you do it?

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