Aahh, doorknob! I mean, Mother 3!

Mother 3 title screen

Mother 3 is better than EarthBound (a.k.a. Mother 2).

For those of you who have no idea what I’m talking about, Mother 3 is the game where Lucas and the New Pork City stage in Brawl come from. (Tip: if you want to avoid Mother 3 spoilers, don’t play Brawl.)

Mother 3 delivers the same style of humor as its predecessor, despite having a more serious, even depressing, storyline. And manages to pull it off, no less. To avoid spoilers, I’ll save further discussion and speculation on that for a separate post, but suffice it to say I’m still trying to figure out whether or not I liked the ending. (And EarthBound’s cast list at the end blows Mother 3′s out of the water, but never mind that.)

Graphically, it has the same cartoony 16-bit sprite style of EarthBound, but larger and with much more detail. Whereas EarthBound gave you a two-frame walk animation, Mother 3 has sprite animation like this:

The battle system is much the same as in EarthBound, including the rolling HP meter. Fighting in Mother 3 relies on more exploitation on that mechanic, however; there are plenty of enemies that do lots of damage, but beating them quickly lets you exit battle before most of the HP drop occurs. Likewise, which characters you rely on to heal makes a difference, since the longer you wait, the closer everyone else could come to death. There’s also a new combo mechanic, where tapping the button in time with the rhythm of the background music deals more damage. Together, they keep battles fast-paced, despite being rooted in an archaic choose-everyone’s-action-at-the-start-of-the-turn system.

Even better, the final battle doesn’t depend on spamming a command that is either only available in the final battle (Sing in the original Mother) or is largely useless until the final battle (Pray in EarthBound). Instead, the final battle in Mother 3 is… something else entirely. But enough about that, without getting into spoilers.

Hippo Launcher

Like EarthBound, the enemies you fight skew strongly towards the goofy. In particular, the villains in Mother 3 spend a lot of time making chimeras, so when you aren’t fighting the Pigmask army you’ll be facing off against kangasharks (kangaroo + shark, complete with a joey + shark in its pouch), cattlesnakes (not a cat + rattlesnake, but cattle + snake), and hippo launchers (which do not launch hippos, but rather are a hippopotamus + rocket launcher, and are just as dangerous as you’d expect).

I’d say that the Pigmask army’s geneticists have too much free time, but their orders come from the top. Normal animals are boring, after all.

The music in Mother 3 is very good, and there’s plenty of it. The sound player accessible from the title screen has no fewer than 250 songs in it. In particular, there’s a lot of variety in the music that plays during battle, which prevents the tap-in-time-to-the-rhythm mechanic from being too easy, especially since some songs don’t have a steady beat to them. My only complaint musically is that the villain’s leitmotif is very heavily represented throughout the soundtrack, so if you don’t like it, that’s going to pose a bit of a problem.

Restrooms

While the “dungeon”-type areas you fight through are generally good, a few in particular stand out. Tanetane Island is wonderfully creepy and disturbing, and the boss at the end was indeed magnificent. The tower in Chapter 8, whose name I won’t mention due to it being a spoiler, is quite possibly the greatest final dungeon I have ever seen in an RPG. At the very least, it has the best use of toilets in a video game, period.

Although having experienced EarthBound isn’t strictly necessary to understand Mother 3, I’d recommend it. Not just because I’d recommend playing EarthBound in general, mind you, even though I would. There are connections to be found between the two games, which I’ll probably ramble on about at great length in the spoilery companion to this post. Maybe someday EarthBound will finally be released on Virtual Console.

Finally, I must say that the Mother 3 translation is very well done. The project’s blog goes into great detail about all the challenges involved in making it, and the end result shows a lot of polish and attention to detail. It wasn’t just a matter of replacing Japanese text with English text; there were lots of technical problems that had to be hacked through along the way, all without anything to go off of except the binary code of the game.

So stop reading this and go play Mother 3.

[Image credit: starmen.net]

2 Responses

  1. Way to use “leitmotif”

  2. Seriously, I like the music and all, but it seems like the background music has to have a “dada da daaaa, dada da daaaa, daaaa dada da da da da, daaaa dada da da” if there are any villains on the screen. It’s like Peter and the Wolf, or possibly Peter and the Wolforn, given the Pigmasks’ proclivity for chimeras.

    (Now I wish I had worked that gag into the main post. Oh well.)

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