Speaking of things that are either going to be awesome or completely suck: Mega Man 9 is coming out on WiiWare later this year. And it’s going back to its 8-bit roots:

Mega Man 9 screenshot

If Keiji Inafune is indeed trying to channel the greatness of Mega Man 2, which everyone knows is one of the greatest video games of all time, Mega Man 9 could indeed rescue the series from the mediocrity and repetitiveness it slid into after Mega Man 3.

(Side note: in retrospect, the ability to charge normal shots introduced in Mega Man 4 threw off the game mechanics by making the weapons you get from beating robot masters much less useful. Since charged shots works pretty well against almost everything, there’s little reason to switch weapons unless you need to exploit some gimmicky trajectory they have to get through an area. Mega Man X made it work, but the original series never did.)

(Another side note: I know nobody plays a Mega Man game for the plot, but Capcom wasn’t even trying with Mega Man 6. Not only was it the fourth game in a row with a less-than-credible “no, Dr. Wily isn’t the villain this time, really!!!” premise, but “Mr. X” was clearly just Dr. Wily with a fake beard.)

Anyway, announcements like this are going to finally make me get around to buying a Wii one of these days.

On the other hand, if Mega Man 9 turns out to somehow be three worse than Mega Man 6 was, I’d be willing to play whatever the hell this is (especially the part starting around 5:26):

(Fun fact: if you ever find yourself wondering “is that a …” while watching the above, I assure you, the answer is “yes”.)

(Fun fact: if I put any more parentheses in this post, it might be mistaken for Lisp.)