Wallace: Behind the Scenes
Out of curiousity, how interested are people in reading about the technical details behind the Wallace rewrite? I could write up a couple posts about some of the technical challenges encountered and/or achievements made since the last update, but there’s not all that much in the way of stuff that can be shown off.
For example, does anyone want to hear about how user input is collected? Or maintaining audio/video synchronization and minimizing audio lag? Or performing caps negotiation with downstream elements in the processing pipeline? (I’ve certainly learned quite a bit on that last one over the past couple days.) There’s interesting stuff there for anyone who wants to know more about writing GStreamer elements or who is just curious about what kind of processing is needed to make Wallace work.
I’ll probably write about some of this stuff anyway, if only to have it out there and Googleable for anyone that’s interested. But if there’s not a whole lot of interest in that sort of thing, that’ll set the bar higher for deciding what’s blogworthy about Wallace development, especially given that there’s a non-trivial investment in time preparing a post about something like that.