<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Thank goodness I have W blue-sky lives</title>
	<atom:link href="http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/</link>
	<description>After all, it could only cost you your life, and you got that for free.</description>
	<pubDate>Fri, 21 Nov 2008 07:14:11 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
		<item>
		<title>By: Jamie Weigandt</title>
		<link>http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/#comment-1543</link>
		<dc:creator>Jamie Weigandt</dc:creator>
		<pubDate>Fri, 24 Aug 2007 02:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/#comment-1543</guid>
		<description>Yeah, if you look at the end there is actually a hole right where the flagpole is. So you could just drop down and hit the very top of the pole earning W Blue Sky or more likely 5000 points.

I do concede the point however that there is typically not a warp zone in level 1-1... that I know of!</description>
		<content:encoded><![CDATA[<p>Yeah, if you look at the end there is actually a hole right where the flagpole is. So you could just drop down and hit the very top of the pole earning W Blue Sky or more likely 5000 points.</p>
<p>I do concede the point however that there is typically not a warp zone in level 1-1&#8230; that I know of!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Kuliniewicz</title>
		<link>http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/#comment-1542</link>
		<dc:creator>Paul Kuliniewicz</dc:creator>
		<pubDate>Thu, 23 Aug 2007 21:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/#comment-1542</guid>
		<description>Jamie, are you sure that would work?  I remember once when playing one of the x-4 levels in the real SMB, I managed to get on top of the ceiling and run to the end where you fight Bowser.  However, since I was on the ceiling, I could neither grab the axe to drop him into the lava nor fireball him to death, and since Bowser was still alive, I couldn't go one screen further to find out the shocking truth of the princess's whereabouts.  End result: wait until the time expires and die.  D'oh!

I seem to recall that in the topmost hack, the ceiling is pretty much continuous for the entire level.  If you never get a chance to drop down and grab the flagpole at the end, you might have the same problem.  (In &lt;a href="http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels"&gt;SMB2j&lt;/a&gt; at least, it's possible in some cases to jump over the flagpole, but the level doesn't end until you touch it.)</description>
		<content:encoded><![CDATA[<p>Jamie, are you sure that would work?  I remember once when playing one of the x-4 levels in the real SMB, I managed to get on top of the ceiling and run to the end where you fight Bowser.  However, since I was on the ceiling, I could neither grab the axe to drop him into the lava nor fireball him to death, and since Bowser was still alive, I couldn&#8217;t go one screen further to find out the shocking truth of the princess&#8217;s whereabouts.  End result: wait until the time expires and die.  D&#8217;oh!</p>
<p>I seem to recall that in the topmost hack, the ceiling is pretty much continuous for the entire level.  If you never get a chance to drop down and grab the flagpole at the end, you might have the same problem.  (In <a href="http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels">SMB2j</a> at least, it&#8217;s possible in some cases to jump over the flagpole, but the level doesn&#8217;t end until you touch it.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie Weigandt</title>
		<link>http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/#comment-1541</link>
		<dc:creator>Jamie Weigandt</dc:creator>
		<pubDate>Thu, 23 Aug 2007 19:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/#comment-1541</guid>
		<description>Observation: in the first mod, one can, if good enough, get the second mushroom on the first level and then break up onto the top layer of blocks, and walk along there to the end of the level, provided you miss the really long fire wheel. Maybe this lets you go to a portal... you know, so you can see a more hellish future.</description>
		<content:encoded><![CDATA[<p>Observation: in the first mod, one can, if good enough, get the second mushroom on the first level and then break up onto the top layer of blocks, and walk along there to the end of the level, provided you miss the really long fire wheel. Maybe this lets you go to a portal&#8230; you know, so you can see a more hellish future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/#comment-1540</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 21 Aug 2007 06:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.kuliniewicz.org/blog/archives/2007/08/20/thank-goodness-i-have-w-blue-sky-lives/#comment-1540</guid>
		<description>When Tripod showed me the top video, my first thought was - I wonder how Paul's genetic game program would fare against this?</description>
		<content:encoded><![CDATA[<p>When Tripod showed me the top video, my first thought was - I wonder how Paul&#8217;s genetic game program would fare against this?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
